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Unity UI, Audio & Game Polish — Interactive Activity Pack (5 Activities)

$10.00

Five browser-based activities covering Canvas render modes, UI anchor configuration, the audio signal chain, PlayerPrefs scripting, and visual symptom-based debugging. Aligned to UCA UI/Audio domain objectives.

Five activities covering everything in the final polish phase of a Unity project — UI layout, audio pipeline, data persistence, and diagnosing real visual bugs.

Included activities:

1. Canvas Mode Selector Twelve UI scenarios with a legend summarizing Screen Space Overlay, Screen Space Camera, and World Space. Covers edge cases like post-processing affecting UI and UI elements that should hide behind 3D objects.

2. Anchor Configurator Ten UI layout scenarios paired with a live canvas preview that updates in real time as students hover over anchor preset buttons. Clicking locks in the answer. Ends with a printable anchor rules reference sheet.

3. Audio Chain Sorter Four components — AudioClip, AudioSource, AudioMixer, AudioListener — dragged into the correct signal path order. Full explanation shows what each component does and why it sits where it does.

4. PlayerPrefs Type Challenge Eight C# PlayerPrefs snippets. Students identify whether each is valid or what’s wrong. Covers SetBool (doesn’t exist), SetVector3 (doesn’t exist), correct SetInt/GetFloat/SetString usage, HasKey, DeleteAll, and default value best practices. The SetBool question is flagged as a direct UCA exam target.

5. What Broke? Eight Unity scenarios each paired with a visual mockup of the actual symptom — a genuinely pink/magenta capsule, a ball sinking through the floor, a completely black Game View, a health bar stuck at full. Students identify the root cause and receive a concrete “what to click in Unity” fix.

Instant digital download. All five activities open in any browser. No setup required.

CSTA Standards:

Standard Code Description
Algorithms & Programming 3A-AP-13 Create prototypes that use algorithms to solve computational problems
Algorithms & Programming 3A-AP-21 Evaluate and refine computational artifacts to make them more usable
Computing Systems 3A-CS-01 Explain how abstractions hide complexity
Algorithms & Programming 2-AP-11 Creates clearly named variables that store data

Also aligns to: Georgia CTAE Game Design: Animation & Simulation · Unity Certified Associate exam domain: UI, Audio & Build

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